The prompt that made it
as published# PROJECT PROMPT
YOU ARE GIVEN A TASK TO INTEGRATE AN EXISTING REACT COMPONENT IN THE CODEBASE
THE CODEBASE SHOULD SUPPORT:
- SHADCN PROJECT STRUCTURE
- TAILWIND CSS
- TYPESCRIPT
IF IT DOESN'T, PROVIDE INSTRUCTIONS ON HOW TO SETUP PROJECT VIA SHADCN CLI, INSTALL TAILWIND OR TYPESCRIPT.
DETERMINE THE DEFAULT PATH FOR COMPONENTS AND STYLES.
IF DEFAULT PATH FOR COMPONENTS IS NOT /COMPONENTS/UI, PROVIDE INSTRUCTIONS ON WHY IT'S IMPORTANT TO CREATE THIS FOLDER
COPY-PASTE THIS COMPONENT TO /COMPONENTS/UI FOLDER:
```tsx
MORPHING-LIGHT.TSX
"USE CLIENT"
IMPORT { USEEFFECT, USEREF } FROM "REACT"
IMPORT * AS THREE FROM "THREE"
EXPORT FUNCTION MORPHINGLIGHT() {
CONST CONTAINERREF = USEREF<HTMLDIVELEMENT>(NULL)
CONST SCENEREF = USEREF<{
CAMERA?: THREE.CAMERA
SCENE?: THREE.SCENE
RENDERER?: THREE.WEBGLRENDERER
CLOCK?: THREE.CLOCK
UNIFORMS?: ANY
ANIMATIONID?: NUMBER
}>({})
USEEFFECT(() => {
IF (!CONTAINERREF.CURRENT) RETURN
CONST CONTAINER = CONTAINERREF.CURRENT
// VERTEX SHADER
CONST VERTEXSHADER = `
VOID MAIN() {
GL_POSITION = VEC4(POSITION, 1.0);
}
`
// FRAGMENT SHADER
CONST FRAGMENTSHADER = `
// FRAGMENT SHADER
PRECISION HIGHP FLOAT;
UNIFORM VEC2 U_RESOLUTION;
UNIFORM FLOAT U_TIME;
VOID MAIN() {
VEC2 UV = (GL_FRAGCOORD.XY - U_RESOLUTION * .5) / U_RESOLUTION.YY;
// ROTATE UVS BY -90 DEGREES
FLOAT ANGLE = -1.5708; // -90 DEGREES IN RADIANS
MAT2 ROTATION = MAT2(COS(ANGLE), -SIN(ANGLE),
SIN(ANGLE), COS(ANGLE));
UV = ROTATION * UV;
FLOAT C = DISTANCE(UV, VEC2(0.0));
FLOAT A = U_TIME * 2.5;
VEC3 LIGHT = VEC3(0.5 - ACOS(SIN(C * 4. + A)), 0.5 - ACOS(SIN(C * 8. + A)), 0.0);
VEC3 SOURCE = MIX(LIGHT, VEC3(5.), .5 - C);
VEC3 HUE = MIX(VEC3(1.0, 0.41, 0.71), VEC3(0.0, 1.0, 1.0), (UV.Y - SIN(U_TIME)) * 0.5);
VEC3 COLOR = MIX(SOURCE, HUE, UV.X);
GL_FRAGCOLOR = VEC4(COLOR, 1.0);
}
`
// INITIALIZE THREE.JS SCENE
CONST CLOCK = NEW THREE.CLOCK()
CONST CAMERA = NEW THREE.CAMERA()
CAMERA.POSITION.Z = 1
CONST SCENE = NEW THREE.SCENE()
CONST GEOMETRY = NEW THREE.PLANEGEOMETRY(2, 2)
CONST UNIFORMS = {
U_TIME: { TYPE: "F", VALUE: 1.0 },
U_RESOLUTION: { TYPE: "V2", VALUE: NEW THREE.VECTOR2() },
}
CONST MATERIAL = NEW THREE.SHADERMATERIAL({
UNIFORMS,
VERTEXSHADER,
FRAGMENTSHADER,
})
CONST MESH = NEW THREE.MESH(GEOMETRY, MATERIAL)
SCENE.ADD(MESH)
CONST RENDERER = NEW THREE.WEBGLRENDERER({ ANTIALIAS: TRUE })
RENDERER.SETPIXELRATIO(WINDOW.DEVICEPIXELRATIO)
CONTAINER.APPENDCHILD(RENDERER.DOMELEMENT)
// STORE REFERENCES
SCENEREF.CURRENT = {
CAMERA,
SCENE,
RENDERER,
CLOCK,
UNIFORMS,
}
// RESIZE HANDLER
CONST ONWINDOWRESIZE = () => {
CONST WIDTH = CONTAINER.CLIENTWIDTH
CONST HEIGHT = CONTAINER.CLIENTHEIGHT
RENDERER.SETSIZE(WIDTH, HEIGHT)
UNIFORMS.U_RESOLUTION.VALUE.X = RENDERER.DOMELEMENT.WIDTH
UNIFORMS.U_RESOLUTION.VALUE.Y = RENDERER.DOMELEMENT.HEIGHT
}
// ANIMATION LOOP
CONST ANIMATE = () => {
IF (!SCENEREF.CURRENT.UNIFORMS || !SCENEREF.CURRENT.CLOCK) RETURN
SCENEREF.CURRENT.UNIFORMS.U_TIME.VALUE = SCENEREF.CURRENT.CLOCK.GETELAPSEDTIME()
RENDERER.RENDER(SCENE, CAMERA)
SCENEREF.CURRENT.ANIMATIONID = REQUESTANIMATIONFRAME(ANIMATE)
}
// INITIAL SETUP
ONWINDOWRESIZE()
WINDOW.ADDEVENTLISTENER("RESIZE", ONWINDOWRESIZE)
ANIMATE()
// CLEANUP FUNCTION
RETURN () => {
WINDOW.REMOVEEVENTLISTENER("RESIZE", ONWINDOWRESIZE)
IF (SCENEREF.CURRENT.ANIMATIONID) {
CANCELANIMATIONFRAME(SCENEREF.CURRENT.ANIMATIONID)
}
IF (SCENEREF.CURRENT.RENDERER) {
CONTAINER.REMOVECHILD(SCENEREF.CURRENT.RENDERER.DOMELEMENT)
SCENEREF.CURRENT.RENDERER.DISPOSE()
}
// CLEAN UP GEOMETRY AND MATERIAL
GEOMETRY.DISPOSE()
MATERIAL.DISPOSE()
}
}, [])
RETURN (
<DIV
CLASSNAME="ABSOLUTE -Z-10 W-FULL H-SCREEN"
REF={CONTAINERREF}
/>
)
}
DEMO.TSX
IMPORT { MORPHINGLIGHT } FROM "@/COMPONENTS/UI/MORPHING-LIGHT";
EXPORT DEFAULT FUNCTION DEMOONE() {
RETURN (
<DIV CLASSNAME=" W-FULL H-SCREEN ">
<MORPHINGLIGHT/>
<MAIN CLASSNAME="ABSOLUTE TOP-40 LEFT-1/2 -TRANSLATE-X-1/2 Z-20 ">
<DIV CLASSNAME="TEXT-CENTER">
<DIV
CLASSNAME="INLINE-FLEX ITEMS-CENTER PX-3 PY-1 ROUNDED-FULL BG-WHITE/5 BACKDROP-BLUR-SM MB-4 RELATIVE"
>
<DIV CLASSNAME="ABSOLUTE TOP-0 LEFT-1 RIGHT-1 H-PX BG-GRADIENT-TO-R FROM-TRANSPARENT VIA-WHITE/20 TO-TRANSPARENT ROUNDED-FULL" />
<SPAN CLASSNAME="TEXT-WHITE/90 TEXT-XS FONT-LIGHT RELATIVE Z-10">✨ NEW DESIGN IDEAS</SPAN>
</DIV>
{/* MAIN HEADING */}
<H1 CLASSNAME="TEXT-5XL MD:TEXT-9XL LEADING-26 TRACKING-TIGHT TEXT-WHITE MB-4">
<SPAN CLASSNAME="ITALIC FONT-THIN">BEAUTIFUL</SPAN>
<BR/>
<SPAN CLASSNAME="TRACKING-TIGHT TEXT-WHITE FONT-BLACK">DESIGN EXPERIENCES</SPAN>
</H1>
{/* DESCRIPTION */}
<P CLASSNAME="TEXT-XS FONT-LIGHT TEXT-WHITE/70 MY-4 LEADING-RELAXED">
DISCOVER THE ESSENCE OF CREATIVITY IN OUR EXQUISITE COLLECTION OF TOP-TIER ABSTRACT DESIGN ASSETS. EACH PIECE IS A BLEND OF BEAUTY AND UTILITY, PERFECT FOR ELEVATING ANY PROJECT.
</P>
{/* BUTTONS */}
</DIV>
</MAIN>
<DIV CLASSNAME="FLEX ABSOLUTE BOTTOM-20 LEFT-1/2 -TRANSLATE-X-1/2 JUSTIFY-CENTER ITEMS-CENTER GAP-3 FLEX-WRAP">
<BUTTON CLASSNAME="PX-8 PY-3 ROUNDED-FULL BG-TRANSPARENT BORDER BORDER-WHITE/30 TEXT-WHITE FONT-NORMAL TEXT-XS TRANSITION-ALL DURATION-200 HOVER:BG-WHITE/10 HOVER:BORDER-WHITE/50 CURSOR-POINTER">
BOOK A CALL
</BUTTON>
<BUTTON CLASSNAME="PX-8 PY-3 ROUNDED-FULL BG-WHITE TEXT-BLACK FONT-NORMAL TEXT-XS TRANSITION-ALL DURATION-200 HOVER:BG-WHITE/90 CURSOR-POINTER">
GET STARTED
</BUTTON>
</DIV>
</DIV>
)
}
```
INSTALL NPM DEPENDENCIES:
```bash
THREE
```
## IMPLEMENTATION GUIDELINES
1. ANALYZE THE COMPONENT STRUCTURE AND IDENTIFY ALL REQUIRED DEPENDENCIES
2. REVIEW THE COMPONENT'S ARGUMENS AND STATE
3. IDENTIFY ANY REQUIRED CONTEXT PROVIDERS OR HOOKS AND INSTALL THEM
4. QUESTIONS TO ASK
- WHAT DATA/PROPS WILL BE PASSED TO THIS COMPONENT?
- ARE THERE ANY SPECIFIC STATE MANAGEMENT REQUIREMENTS?
- ARE THERE ANY REQUIRED ASSETS (IMAGES, ICONS, ETC.)?
- WHAT IS THE EXPECTED RESPONSIVE BEHAVIOR?
- WHAT IS THE BEST PLACE TO USE THIS COMPONENT IN THE APP?
## STEPS TO INTEGRATE
0. COPY PASTE ALL THE CODE ABOVE IN THE CORRECT DIRECTORIES
1. INSTALL EXTERNAL DEPENDENCIES
2. FILL IMAGE ASSETS WITH UNSPLASH STOCK IMAGES YOU KNOW EXIST
3. USE LUCIDE-REACT ICONS FOR SVGS OR LOGOS IF COMPONENT REQUIRES THEMAdds a render step. Works best with the HyperFrames or Remotion skills installed. Free, no sign-up.
Prompt by @pulkitxm. Prompts belong to their creators.