@pulkitxm

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Frame from “Bags Editorial Collage: Three-section animated bags landing — a warm cream editorial sticker-c” by @pulkitxmLoop
Bags Editorial Collage: Three-section animated bags landing — a warm cream editorial sticker-cby @pulkitxmPromptHTML + JSOpen source
Frame from “Bloom Nested Squares: The shadcn "Bloom" NestedSquares component (25 violet-gradient squares” by @pulkitxmLoop
Bloom Nested Squares: The shadcn "Bloom" NestedSquares component (25 violet-gradient squaresby @pulkitxmPromptHTML + JSOpen source
Frame from “Container Scroll Animation: Integration of the Aceternity "Container Scroll Animation" into a shad” by @pulkitxmLoop
Container Scroll Animation: Integration of the Aceternity "Container Scroll Animation" into a shadby @pulkitxmPromptHTML + JSOpen source
Frame from “Dot Nokia Typing Hero: Single-screen "dot." calm-messaging hero with a full-bleed Nokia-phone” by @pulkitxmLoop
Dot Nokia Typing Hero: Single-screen "dot." calm-messaging hero with a full-bleed Nokia-phoneby @pulkitxmPromptHTML + JSOpen source
Frame from “Linkflow Boomerang Hero: Linkflow hero concept with boomerang-style visual direction and CSS-on” by @pulkitxmLoop
Linkflow Boomerang Hero: Linkflow hero concept with boomerang-style visual direction and CSS-onby @pulkitxmPromptHTML + JSOpen source
Frame from “Mainframe Scrub Hero: Mainframe contact hero whose background film is scrubbed by cursor mov” by @pulkitxmLoop
Mainframe Scrub Hero: Mainframe contact hero whose background film is scrubbed by cursor movby @pulkitxmPromptHTML + JSOpen source
Frame from “Microvisuals Boomerang Hero: Fullscreen hero with GSAP boomerang-style animation and a custom displ” by @pulkitxmLoop
Microvisuals Boomerang Hero: Fullscreen hero with GSAP boomerang-style animation and a custom displby @pulkitxmPromptGSAPOpen source
Frame from “Pallet Ross Landing: Scroll-driven landing for fictional artist marketplace "Pallet Ross" w” by @pulkitxmLoop
Pallet Ross Landing: Scroll-driven landing for fictional artist marketplace "Pallet Ross" wby @pulkitxmPromptHTML + JSOpen source
Frame from “Qclay Hexagon Loader: Full-screen recreation of the QClay loader — an animated honeycomb of” by @pulkitxmLoop
Qclay Hexagon Loader: Full-screen recreation of the QClay loader — an animated honeycomb ofby @pulkitxmPromptHTML + JSOpen source
Frame from “Scroll Expansion Hero: Integration of the ScrollExpandMedia hero into a shadcn-style codebase” by @pulkitxmLoop
Scroll Expansion Hero: Integration of the ScrollExpandMedia hero into a shadcn-style codebaseby @pulkitxmPromptHTML + JSOpen source
Frame from “Abstract Glassy Shader: GLASSWORKS — a drop-in WebGL2 metaball field (two SDF circles fused wi” by @pulkitxmLoop
Abstract Glassy Shader: GLASSWORKS — a drop-in WebGL2 metaball field (two SDF circles fused wiby @pulkitxmPromptShaderOpen source
Frame from “Aether Flow Shader: Faithful shadcn integration of the **Aether Flow** component — a proce” by @pulkitxmLoop
Aether Flow Shader: Faithful shadcn integration of the **Aether Flow** component — a proceby @pulkitxmPromptShaderOpen source
Frame from “Ai Input Wave Hero: "Wavelength" integration of the prompt's `HeroWave` AI-input hero (a T” by @pulkitxmLoop
Ai Input Wave Hero: "Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Tby @pulkitxmPromptShaderOpen source
Frame from “Animated Shader Background: "AnoAI" product hero set over a full-viewport three.js aurora fragment” by @pulkitxmLoop
Animated Shader Background: "AnoAI" product hero set over a full-viewport three.js aurora fragmentby @pulkitxmPromptShaderOpen source
Frame from “Animated Shader Hero: "Emberfield" showcase for a reusable WebGL2 animated shader hero (drif” by @pulkitxmLoop
Animated Shader Hero: "Emberfield" showcase for a reusable WebGL2 animated shader hero (drifby @pulkitxmPromptShaderOpen source
Frame from “Anomalous Matter Hero: shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` —” by @pulkitxmLoop
Anomalous Matter Hero: shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` —by @pulkitxmPromptShaderOpen source
Frame from “Atc Tunnel Shader: shadcn-style integration of the prompt's `ShaderDemo_ATC` "ATC one-lin” by @pulkitxmLoop
Atc Tunnel Shader: shadcn-style integration of the prompt's `ShaderDemo_ATC` "ATC one-linby @pulkitxmPromptShaderOpen source
Frame from “Aura Core Shader: shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 ene” by @pulkitxmLoop
Aura Core Shader: shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 eneby @pulkitxmPromptShaderOpen source
Frame from “Aurora Borealis Shader: "Aurora Watch" field-station console wrapping the brief's verbatim Thr” by @pulkitxmLoop
Aurora Borealis Shader: "Aurora Watch" field-station console wrapping the brief's verbatim Thrby @pulkitxmPromptShaderOpen source
Frame from “Blue Meshy Shader Lab: Faithful shadcn integration of the verbatim WebGL2 "blue meshy" backgr” by @pulkitxmLoop
Blue Meshy Shader Lab: Faithful shadcn integration of the verbatim WebGL2 "blue meshy" backgrby @pulkitxmPromptShaderOpen source
Frame from “Blueprint Ascii Grid Shader: "GRIDLINE" shadcn-style integration of the brief's verbatim WebGL2 `as” by @pulkitxmLoop
Blueprint Ascii Grid Shader: "GRIDLINE" shadcn-style integration of the brief's verbatim WebGL2 `asby @pulkitxmPromptShaderOpen source
Frame from “Cathedral Raymarch Shader: "VAULTWORK · Cathedral of Light" — the prompt's verbatim WebGL2 volume” by @pulkitxmLoop
Cathedral Raymarch Shader: "VAULTWORK · Cathedral of Light" — the prompt's verbatim WebGL2 volumeby @pulkitxmPromptShaderOpen source
Frame from “Celestial Bloom Shader: Procedural GLSL "Celestial Bloom" fragment shader — a five-petalled ne” by @pulkitxmLoop
Celestial Bloom Shader: Procedural GLSL "Celestial Bloom" fragment shader — a five-petalled neby @pulkitxmPromptShaderOpen source
Frame from “Celestial Ink Shader: Verbatim Three.js "Celestial Ink" fragment shader (a rotating six-octa” by @pulkitxmLoop
Celestial Ink Shader: Verbatim Three.js "Celestial Ink" fragment shader (a rotating six-octaby @pulkitxmPromptShaderOpen source
Frame from “Celestial Matrix Shader: shadcn-style integration of the verbatim Three.js "Celestial Matrix" s” by @pulkitxmLoop
Celestial Matrix Shader: shadcn-style integration of the verbatim Three.js "Celestial Matrix" sby @pulkitxmPromptShaderOpen source
Frame from “Celestial Matrix Terminal: shadcn-style integration of the verbatim Three.js "Celestial Matrix" s” by @pulkitxmLoop
Celestial Matrix Terminal: shadcn-style integration of the verbatim Three.js "Celestial Matrix" sby @pulkitxmPromptShaderOpen source
Frame from “Celestial Sphere Shader: shadcn-style integration of the verbatim Three.js "Celestial Sphere" s” by @pulkitxmLoop
Celestial Sphere Shader: shadcn-style integration of the verbatim Three.js "Celestial Sphere" sby @pulkitxmPromptShaderOpen source
Frame from “Cosmic Plasma Web: shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a l” by @pulkitxmLoop
Cosmic Plasma Web: shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a lby @pulkitxmPromptShaderOpen source
Frame from “Crystal Voronoi Shader: shadcn-style integration of the prompt's `crystal-shader` (`Interactiv” by @pulkitxmLoop
Crystal Voronoi Shader: shadcn-style integration of the prompt's `crystal-shader` (`Interactivby @pulkitxmPromptShaderOpen source
Frame from “Crystalline Cube Shader: shadcn-style integration of the verbatim WebGL "Crystalline Cube" comp” by @pulkitxmLoop
Crystalline Cube Shader: shadcn-style integration of the verbatim WebGL "Crystalline Cube" compby @pulkitxmPromptShaderOpen source
Frame from “Cybernetic Grid Shader: shadcn-style integration of the verbatim Three.js "Cybernetic Grid" sh” by @pulkitxmLoop
Cybernetic Grid Shader: shadcn-style integration of the verbatim Three.js "Cybernetic Grid" shby @pulkitxmPromptShaderOpen source
Frame from “Digital Glitch Shader: shadcn-style integration of the prompt's `digital-glitch` Three.js/GLS” by @pulkitxmLoop
Digital Glitch Shader: shadcn-style integration of the prompt's `digital-glitch` Three.js/GLSby @pulkitxmPromptShaderOpen source
Frame from “Digital Petals Shader: shadcn-style integration of the brief's `DigitalPetalsShader` — a pola” by @pulkitxmLoop
Digital Petals Shader: shadcn-style integration of the brief's `DigitalPetalsShader` — a polaby @pulkitxmPromptShaderOpen source
Frame from “Dithering Shader Lab: "DITHER LAB" darkroom instrument integrating the drop-in `DitheringSha” by @pulkitxmLoop
Dithering Shader Lab: "DITHER LAB" darkroom instrument integrating the drop-in `DitheringShaby @pulkitxmPromptShaderOpen source
Frame from “Dithering Sphere Shader: "DITHER LAB" showcase for the `designali-in/dithering-shader` componen” by @pulkitxmLoop
Dithering Sphere Shader: "DITHER LAB" showcase for the `designali-in/dithering-shader` componenby @pulkitxmPromptShaderOpen source
Frame from “Dithering Swirl Shader: "HALFTONE ENGINE" — a halftone-press take on the prompt's `DitheringSh” by @pulkitxmLoop
Dithering Swirl Shader: "HALFTONE ENGINE" — a halftone-press take on the prompt's `DitheringShby @pulkitxmPromptShaderOpen source
Frame from “Dotted Surface Waves: shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` comp” by @pulkitxmLoop
Dotted Surface Waves: shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` compby @pulkitxmPromptShaderOpen source
Frame from “Dynamic Waveform Shader: shadcn-style integration of the `ShaderCanvas` "Dynamic Waveform" — a” by @pulkitxmLoop
Dynamic Waveform Shader: shadcn-style integration of the `ShaderCanvas` "Dynamic Waveform" — aby @pulkitxmPromptShaderOpen source
Frame from “Electric Waves Shader: shadcn/Tailwind v4/TS integration of the prompt's `ElectricWavesShader” by @pulkitxmLoop
Electric Waves Shader: shadcn/Tailwind v4/TS integration of the prompt's `ElectricWavesShaderby @pulkitxmPromptShaderOpen source
Frame from “Endless Pursuit Shader Hero: shadcn/Tailwind v4/TS integration of UIMIX's monochrome "ENDLESS PURSU” by @pulkitxmLoop
Endless Pursuit Shader Hero: shadcn/Tailwind v4/TS integration of UIMIX's monochrome "ENDLESS PURSUby @pulkitxmPromptShaderOpen source
Frame from “Exoplanet Survey Shader: shadcn-style integration of the brief's verbatim Three.js "Celestial S” by @pulkitxmLoop
Exoplanet Survey Shader: shadcn-style integration of the brief's verbatim Three.js "Celestial Sby @pulkitxmPromptShaderOpen source
Frame from “Flowing Waves Shader: shadcn/Tailwind/TypeScript integration of the prompt's `InteractiveWav” by @pulkitxmLoop
Flowing Waves Shader: shadcn/Tailwind/TypeScript integration of the prompt's `InteractiveWavby @pulkitxmPromptShaderOpen source
Frame from “Fluid Swirl Shader: shadcn/Tailwind/TypeScript integration of the prompt's verbatim `Fluid” by @pulkitxmLoop
Fluid Swirl Shader: shadcn/Tailwind/TypeScript integration of the prompt's verbatim `Fluidby @pulkitxmPromptShaderOpen source
Frame from “Galactic Spiral Shader: shadcn-style integration of the verbatim Three.js `ShaderAnimation` (a” by @pulkitxmLoop
Galactic Spiral Shader: shadcn-style integration of the verbatim Three.js `ShaderAnimation` (aby @pulkitxmPromptShaderOpen source
Frame from “Gaming Vibe Shader: shadcn-style integration of the brief's "Gaming vibe Shader" (`neno-sh” by @pulkitxmLoop
Gaming Vibe Shader: shadcn-style integration of the brief's "Gaming vibe Shader" (`neno-shby @pulkitxmPromptShaderOpen source
Frame from “Generative Mountain Scene: shadcn/Tailwind/TypeScript integration of the brief's `GenerativeMount” by @pulkitxmLoop
Generative Mountain Scene: shadcn/Tailwind/TypeScript integration of the brief's `GenerativeMountby @pulkitxmPromptShaderOpen source
Frame from “Glsl Hills Shader: shadcn/Tailwind/TypeScript integration of the brief's verbatim `GLSLHi” by @pulkitxmLoop
Glsl Hills Shader: shadcn/Tailwind/TypeScript integration of the brief's verbatim `GLSLHiby @pulkitxmPromptShaderOpen source
Frame from “Grain Gradient Corners Lab: "GRAINFIELD" — the prompt's verbatim `GradientBackground` (a `@paper-d” by @pulkitxmLoop
Grain Gradient Corners Lab: "GRAINFIELD" — the prompt's verbatim `GradientBackground` (a `@paper-dby @pulkitxmPromptShaderOpen source
Frame from “Grainy Gradient Ripple Card: shadcn integration of the brief's verbatim `gradient-shader-card` — a” by @pulkitxmLoop
Grainy Gradient Ripple Card: shadcn integration of the brief's verbatim `gradient-shader-card` — aby @pulkitxmPromptShaderOpen source
Frame from “Hero Button Expandable: shadcn/Tailwind v4/TS integration of the prompt's `hero-button-expenda” by @pulkitxmLoop
Hero Button Expandable: shadcn/Tailwind v4/TS integration of the prompt's `hero-button-expendaby @pulkitxmPromptShaderOpen source
Frame from “Hero Dithering Card: "DITHER · PRESS" — the brief's `CTASection` dropped **verbatim** into” by @pulkitxmLoop
Hero Dithering Card: "DITHER · PRESS" — the brief's `CTASection` dropped **verbatim** intoby @pulkitxmPromptShaderOpen source
Frame from “Hero Futuristic Webgpu: Faithful shadcn integration of the **Hero Futuristic** component — a d” by @pulkitxmLoop
Hero Futuristic Webgpu: Faithful shadcn integration of the **Hero Futuristic** component — a dby @pulkitxmPromptShaderOpen source
Frame from “Hex Shield Shader: shadcn-style integration of the brief's verbatim `shield-shader.tsx` —” by @pulkitxmLoop
Hex Shield Shader: shadcn-style integration of the brief's verbatim `shield-shader.tsx` —by @pulkitxmPromptShaderOpen source
Frame from “Hive Noise Shader: "HIVE" — a faithful shadcn integration of the prompt's verbatim `hive.” by @pulkitxmLoop
Hive Noise Shader: "HIVE" — a faithful shadcn integration of the prompt's verbatim `hive.by @pulkitxmPromptShaderOpen source
Frame from “Horizon Strata Shader: "STRATA" shadcn integration of the brief's verbatim WebGL2 `lab.tsx` —” by @pulkitxmLoop
Horizon Strata Shader: "STRATA" shadcn integration of the brief's verbatim WebGL2 `lab.tsx` —by @pulkitxmPromptShaderOpen source
Frame from “Interactive Flux Shader: shadcn-style integration of the prompt's `interactive-shader` componen” by @pulkitxmLoop
Interactive Flux Shader: shadcn-style integration of the prompt's `interactive-shader` componenby @pulkitxmPromptShaderOpen source
Frame from “Launch Shader: shadcn-style integration of the brief's verbatim WebGL2 `Component` (`” by @pulkitxmLoop
Launch Shader: shadcn-style integration of the brief's verbatim WebGL2 `Component` (`by @pulkitxmPromptShaderOpen source
Frame from “Liquid Crystal Shader: shadcn-style integration of the verbatim raw-WebGL `liquid-crystal` co” by @pulkitxmLoop
Liquid Crystal Shader: shadcn-style integration of the verbatim raw-WebGL `liquid-crystal` coby @pulkitxmPromptShaderOpen source
Frame from “Liquid Metal Foundry: shadcn-style integration of the prompt's verbatim `background-shades`” by @pulkitxmLoop
Liquid Metal Foundry: shadcn-style integration of the prompt's verbatim `background-shades`by @pulkitxmPromptShaderOpen source
Frame from “Living Nebula Shader: shadcn-style integration of the brief's `LivingNebulaShader` — a two-l” by @pulkitxmLoop
Living Nebula Shader: shadcn-style integration of the brief's `LivingNebulaShader` — a two-lby @pulkitxmPromptShaderOpen source
Frame from “Mesh Gradient Shader Hero: shadcn-style integration of the prompt's `HeroSection` — a hero whose” by @pulkitxmLoop
Mesh Gradient Shader Hero: shadcn-style integration of the prompt's `HeroSection` — a hero whoseby @pulkitxmPromptShaderOpen source
Frame from “Molten Core Shader: shadcn-style integration of the `MoltenCoreShader` component — a proce” by @pulkitxmLoop
Molten Core Shader: shadcn-style integration of the `MoltenCoreShader` component — a proceby @pulkitxmPromptShaderOpen source
Frame from “Morphing Light Shader: Faithful shadcn integration of the brief's verbatim `MorphingLight` Th” by @pulkitxmLoop
Morphing Light Shader: Faithful shadcn integration of the brief's verbatim `MorphingLight` Thby @pulkitxmPromptShaderOpen source
Frame from “Moving Circles Shader: Faithful shadcn/R3F integration of the prompt's verbatim `moving-circl” by @pulkitxmLoop
Moving Circles Shader: Faithful shadcn/R3F integration of the prompt's verbatim `moving-circlby @pulkitxmPromptShaderOpen source
Frame from “Novatrix Gradient Mesh: shadcn/Tailwind v4/TypeScript integration of the prompt's `gradient-me” by @pulkitxmLoop
Novatrix Gradient Mesh: shadcn/Tailwind v4/TypeScript integration of the prompt's `gradient-meby @pulkitxmPromptShaderOpen source
Frame from “Old Television Shader: shadcn/Tailwind/TypeScript integration of the brief's verbatim react-t” by @pulkitxmLoop
Old Television Shader: shadcn/Tailwind/TypeScript integration of the brief's verbatim react-tby @pulkitxmPromptShaderOpen source
Frame from “Paper Shader Resume Hero: shadcn `components/ui` integration of the prompt's `portfolio-hero-wit” by @pulkitxmLoop
Paper Shader Resume Hero: shadcn `components/ui` integration of the prompt's `portfolio-hero-witby @pulkitxmPromptShaderOpen source
Frame from “Paper Shaders Control Deck: Instrument-console "Control Deck" for driving live WebGL shaders — fou” by @pulkitxmLoop
Paper Shaders Control Deck: Instrument-console "Control Deck" for driving live WebGL shaders — fouby @pulkitxmPromptShaderOpen source
Frame from “Paper Shaders Hero Lab: shadcn integration of the 21st.dev "Beautiful Shader Experiences" hero” by @pulkitxmLoop
Paper Shaders Hero Lab: shadcn integration of the 21st.dev "Beautiful Shader Experiences" heroby @pulkitxmPromptShaderOpen source
Frame from “Phosphor 30 Shader Hero: shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphor” by @pulkitxmLoop
Phosphor 30 Shader Hero: shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphorby @pulkitxmPromptShaderOpen source
Frame from “Radial Aperture Shader: shadcn/Tailwind v4/TypeScript integration of the brief's raw-WebGL2 `r” by @pulkitxmLoop
Radial Aperture Shader: shadcn/Tailwind v4/TypeScript integration of the brief's raw-WebGL2 `rby @pulkitxmPromptShaderOpen source
Frame from “Radial Shader: "Radial Bloom" — verbatim shadcn `components/ui` integration of the br” by @pulkitxmLoop
Radial Shader: "Radial Bloom" — verbatim shadcn `components/ui` integration of the brby @pulkitxmPromptShaderOpen source
Frame from “Realistic Fog Background: "HAAR" sea-fog instrument integrating the prompt's realistic-fog-backg” by @pulkitxmLoop
Realistic Fog Background: "HAAR" sea-fog instrument integrating the prompt's realistic-fog-backgby @pulkitxmPromptShaderOpen source
Frame from “Sdf Dreamscape Shader: shadcn-style integration of the verbatim "SDF Dreamscape" component —” by @pulkitxmLoop
Sdf Dreamscape Shader: shadcn-style integration of the verbatim "SDF Dreamscape" component —by @pulkitxmPromptShaderOpen source
Frame from “Shader Animation Integration: shadcn/ui integration of a zero-prop Three.js WebGL fragment-shader co” by @pulkitxmLoop
Shader Animation Integration: shadcn/ui integration of a zero-prop Three.js WebGL fragment-shader coby @pulkitxmPromptShaderOpen source
Frame from “Shader Flow Field Rings: shadcn/Tailwind/TypeScript integration of the prompt's `ShaderAnimatio” by @pulkitxmLoop
Shader Flow Field Rings: shadcn/Tailwind/TypeScript integration of the prompt's `ShaderAnimatioby @pulkitxmPromptShaderOpen source
Frame from “Shader Lines Showcase: shadcn-style integration of the "Shader Lines" component — a generativ” by @pulkitxmLoop
Shader Lines Showcase: shadcn-style integration of the "Shader Lines" component — a generativby @pulkitxmPromptShaderOpen source
Frame from “Shader Plasma Grid Background: "PLASMASIGNAL" showcase for a drop-in WebGL plasma-grid background (sh” by @pulkitxmLoop
Shader Plasma Grid Background: "PLASMASIGNAL" showcase for a drop-in WebGL plasma-grid background (shby @pulkitxmPromptShaderOpen source
Frame from “Shader Spectral Clock: "SPECTRA CLOCK" integration of the brief's verbatim `shader-clock.tsx`” by @pulkitxmLoop
Shader Spectral Clock: "SPECTRA CLOCK" integration of the brief's verbatim `shader-clock.tsx`by @pulkitxmPromptShaderOpen source
Frame from “Sickui Waitlist Mesh Shader: shadcn-style integration of the verbatim `background-shader.tsx` — a d” by @pulkitxmLoop
Sickui Waitlist Mesh Shader: shadcn-style integration of the verbatim `background-shader.tsx` — a dby @pulkitxmPromptShaderOpen source
Frame from “Simplex Dithering Shader: shadcn/Tailwind v4/TS integration of the verbatim `DitheringShader` —” by @pulkitxmLoop
Simplex Dithering Shader: shadcn/Tailwind v4/TS integration of the verbatim `DitheringShader` —by @pulkitxmPromptShaderOpen source
Frame from “Spooky Smoke Shader: "AETHER" séance instrument that integrates a WebGL2 fbm-noise smoke co” by @pulkitxmLoop
Spooky Smoke Shader: "AETHER" séance instrument that integrates a WebGL2 fbm-noise smoke coby @pulkitxmPromptShaderOpen source
Frame from “Starship Shader: "HELM-9 · FTL Navigation Console" integration of @XorDev's verbatim "S” by @pulkitxmLoop
Starship Shader: "HELM-9 · FTL Navigation Console" integration of @XorDev's verbatim "Sby @pulkitxmPromptShaderOpen source
Frame from “Thermal Shader Imaging: "THERMA — Thermal Imaging Bay" integration of the prompt's verbatim `T” by @pulkitxmLoop
Thermal Shader Imaging: "THERMA — Thermal Imaging Bay" integration of the prompt's verbatim `Tby @pulkitxmPromptShaderOpen source
Frame from “Vitruvian Ascii Shader: shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFEC” by @pulkitxmLoop
Vitruvian Ascii Shader: shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFECby @pulkitxmPromptShaderOpen source
Frame from “Volumetric Beams Shader: "BEAMWORKS" optics-bench integration of the brief's verbatim `volumetr” by @pulkitxmLoop
Volumetric Beams Shader: "BEAMWORKS" optics-bench integration of the brief's verbatim `volumetrby @pulkitxmPromptShaderOpen source
Frame from “Warp Checks Background Lab: shadcn integration of the prompt's `@paper-design/shaders-react` `<War” by @pulkitxmLoop
Warp Checks Background Lab: shadcn integration of the prompt's `@paper-design/shaders-react` `<Warby @pulkitxmPromptShaderOpen source
Frame from “Warp Dithering Shader: "DITHER LAB" integration of the verbatim `DitheringShader` WebGL2 comp” by @pulkitxmLoop
Warp Dithering Shader: "DITHER LAB" integration of the verbatim `DitheringShader` WebGL2 compby @pulkitxmPromptShaderOpen source
Frame from “Warp Drive Shader Bridge: "WARP DRIVE" starship-bridge integration of the prompt's verbatim WebG” by @pulkitxmLoop
Warp Drive Shader Bridge: "WARP DRIVE" starship-bridge integration of the prompt's verbatim WebGby @pulkitxmPromptShaderOpen source
Frame from “Warp Shader Hero: shadcn-style integration of the prompt's verbatim `@paper-design/shade” by @pulkitxmLoop
Warp Shader Hero: shadcn-style integration of the prompt's verbatim `@paper-design/shadeby @pulkitxmPromptShaderOpen source
Frame from “Waves Shader Oscilloscope: "OSCILLON" observation deck integrating the prompt's verbatim zero-pro” by @pulkitxmLoop
Waves Shader Oscilloscope: "OSCILLON" observation deck integrating the prompt's verbatim zero-proby @pulkitxmPromptShaderOpen source
Frame from “Vhs Noise Distortion Hero: shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-h” by @pulkitxmLoop
Vhs Noise Distortion Hero: shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-hby @pulkitxmPromptShaderOpen source
Frame from “Webgl Flowing Gradient Shader: shadcn/Tailwind v4/TS integration of a raw-WebGL flowing-gradient frag” by @pulkitxmLoop
Webgl Flowing Gradient Shader: shadcn/Tailwind v4/TS integration of a raw-WebGL flowing-gradient fragby @pulkitxmPromptShaderOpen source
Frame from “Webgl Rgb Shift Shader Hero: "CHROMA OSC" hero integrating the prompt's `WebGLShader` (a single Raw” by @pulkitxmLoop
Webgl Rgb Shift Shader Hero: "CHROMA OSC" hero integrating the prompt's `WebGLShader` (a single Rawby @pulkitxmPromptShaderOpen source
Apex Scroll Hero: Apple-product-page-style "Apex" hero whose 5-second F1 sunset film isby @pulkitxmPromptHTML + JS
Moneta Key Preloader: Full-viewport cinematic "Moneta Key" preloader — color-dodge glowing sby @pulkitxmPromptCanvas